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Dino Crisis (video game) : ウィキペディア英語版
Dino Crisis

is a survival horror video game developed and produced by Capcom originally for the Sony PlayStation console in 1999. It was developed by the same team behind Capcom's ''Resident Evil'', including director Shinji Mikami, and shares many similarities with the ''Resident Evil'' games that preceded it, but is more action-oriented.
The story follows Regina, a female special operations agent who is part of a team sent to investigate a mysterious island facility. Finding the place overrun with vicious dinosaurs, Regina must fight through the Velociraptor-filled facility to discover what happened and ultimately escape alive. The game mixes exploration and puzzle-based gameplay with traditional survival horror mechanics.
''Dino Crisis'' has been ported to the Sega Dreamcast〔(【引用サイトリンク】title=Products )〕 and Microsoft Windows, and was also re-released for the PlayStation Network. The game spawned two sequels, ''Dino Crisis 2'' and ''Dino Crisis 3'', as well as a light gun-based spinoff in Capcom's ''Gun Survivor'' series, known as ''Dino Stalker''.
==Gameplay==
''Dino Crisis'' features game design that is very similar to Capcom's early ''Resident Evil'' titles. The player controls Regina, a member of the special forces team that is sent to investigate an isolated military facility that became infested with time-displaced dinosaurs as a result of a top-secret experiment. Because the enemies in the game are dinosaurs rather than undead creatures, Capcom promoted ''Dino Crisis'' as "survival panic" in contrast to ''Resident Evil''s survival horror label.
Unlike ''Resident Evil'', which featured polygonal characters and objects superimposed over pre-rendered backgrounds, ''Dino Crisis'' features real-time 3D environments, although the camera follows the player from fixed angles much like in ''Resident Evil''. The player's actions are also performed similarly to ''Resident Evil'', but there are small differences that reflect the "survival panic" theme, such as being able to aim a gun and move at the same time, and a button that is assigned to quick-turning. Other changes from the ''Resident Evil'' formula include tranquilizer rounds that can be used in place of live ammunition for certain weapons and the use of hemostats in order to prevent Regina's injuries from leaving a trail of blood, which will slowly drain her health and can be smelled by predators if her injuries are left untreated. Regina can also use several laser shutters scattered throughout the facility to prevent the dinosaurs from following her. There are also "danger events" in which the player must fend off a dinosaur attacking Regina by rapidly pressing any of the action buttons.
While key items (including weapons) can be obtained indefinitely, Regina's carrying capacity for ammo and health supplies is limited and any leftover supplies must be stored inside "emergency boxes" if the player wishes to have room available for further supplies. Unlike the item boxes in ''Resident Evil'', the emergency boxes in ''Dino Crisis'' can only be accessed by using a certain amount of plugs required to open it. Moreover, the player can only have access to other emergency boxes remotely if they're of the same color code (red, green or yellow).
There are many puzzles to complete in order for the player to succeed. Many of the locked doors in the facility uses a D.D.K. (digital disk key) system in the which the player must decrypt the password required to gain access by inserting a code disk and an input disk. There are also many branching points in which the player must decide in which Regina must choose between the often-conflicting advice of her comrades Gail and Rick.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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